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CASE STUDY · ONLINE BOARD GAME

Zombified

A last-survivor-standing board game where you run down a spiral away from a zombie horde, knowing the Grave is waiting at the centre. You can play it in your browser now, while the physical game is on its way.

Original idea by Judah Larkum. Game development, production and artwork by Pete Bond, with the artwork made using AI tools.

The Zombified board: a 100-space spiral split into a dark half and a light half, with survivors and a zombie on the track and the Grave at the centre
100
spaces on the spiral
2–6
players, at one screen or online
8
survivors, each with their own kit
10
runs in the solo campaign
THE IDEA

The only way out is forward, and forward leads to the Grave

Each turn you roll and move clockwise down a 100-space spiral. Zombies follow from behind and only ever move forward, so the only escape is deeper in, towards the Grave at the centre. Lose all your hearts or land in the Grave and you’re out, and the last survivor standing wins.

The board is split down the middle. The light half has supplies, safehouses and daylight that stuns the dead, while the dark half has outbreaks, frenzies and ambushes. Cards let you heal, dodge, put down a zombie or shove a rival into trouble, and the table talk chat leaves plenty of room for deals and betrayal.

Ways to play

SOLO
A ten-run campaign

One survivor and one life across ten runs. Your hearts and best cards carry over, and each run brings stronger, faster zombies, on Normal, Tricky or Impossible.

MULTIPLAYER
Round one screen, online, or both

Two to six survivors can share a screen, play across the internet, or mix the two, with computer players filling any empty seats.

EXPANSIONS
Three ways to change the deck

Blood and Rust, Tomorrow’s Dead and Reverse Gear each swap cards in and out, so the same board plays very differently.

THE ART

Eight survivors, more than 50 cards and a board for every run

I made every illustration with AI image tools, then cleaned, cropped and placed each one by hand so the set looks like it belongs together.

Ash
Ash
Bex
Bex
Cole
Cole
Dara
Dara
Ely
Ely
Finn
Finn
Gus
Gus
Hana
Hana
Molotov card art Hoverboard card art Headshot card art

Each card has its own picture, and each of the ten campaign runs has its own board background, so a long campaign keeps changing as you go.

The game has a dark Apocalypse theme and a light Sanctuary theme, and the board itself is split the same way.

HOW IT WAS BUILT

A rule can be complicated for the computer, as long as players can follow it on screen

Moving from cardboard to the browser meant the computer could keep track of things a table never could. Every new rule had to pass one test: can a player see what happened and why?

One set of rules for every mode

The online server loads exactly the same rules as the local game, so a balance change reaches both at once.

Balanced by simulation

A simulation harness played the game over and over to tune it to around 23 rounds, with deaths split roughly evenly between the zombies and the Grave. Real games will now test those numbers.

Cards stay hidden online

The server only ever sends each player their own hand, so nobody can peek at a rival’s cards from the browser.

A small, plain server

The multiplayer server has no outside dependencies, and an end-to-end test plays games over real network connections.

A game of Zombified in progress, with the turn history on the left, the spiral board in the middle and the current player’s cards on the right
JavaScript Node.js server Live updates in the browser Simulation harness AI image tools Built with Claude

If you’ve got a game idea that deserves to be played, I’d be glad to help bring it to life.

Play Zombified Send me a message
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