
Click cards to throw them away.
Ten Runs, one life — carry over your hearts and your best cards into the next run, to face against stronger and faster zombies.
Survivors round one screen, scattered across the internet, or both. The last one standing wins.
Zombified is a game of last man standing. Lose all your hearts and you die. Reach the Grave at the centre and you die. Whoever is still standing wins.
Every turn you roll and move forward down the spiral. You can never stop short, and the Grave is at the end of it. Zombies chase from behind and only ever move forward — so the only way away from them is deeper in. That is the whole game.
The right half of the board is light: supplies, safehouses, daylight that stuns the dead. The left half is dark: outbreaks, frenzies, ambushes. Land on a Supply space to draw cards, then use your wits to dodge the horde, heal up, and manipulate your fellow survivors into somewhere worse than where you are.
A zombie that walks through you costs a heart. One that stops on you costs two. Moving past a zombie is free — but now it is behind you.